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Getting physical with virtual reality
Getting physical with virtual reality

When Facebook acquired virtual reality headset developer Oculus VR for $2 billion in March, many in the tech industry lauded the move as heralding the next generation in computer gaming. The potential of Oculus' Rift goggles is tantalizing — rather than playing a game in front of a computer screen, gamers would get the visual sense they're inside the game with a 360-degree view of the computer-generated action. But for many technologists, the acquisition also marked a key turning point for virtual reality development. With renewed attention on virtual reality games, developers are now looking to expand the technology to even more immersive experiences that are not just...

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