Column: This āFortniteā island is the latest climate change battleground

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Letās start with a climate allegory. Iāll call it the Parable of the Three Environmentalists.
The first runs a sustainability nonprofit led by Hollywood power players, some of whom care deeply about the climate crisis and some of whom probably care more about good publicity. Sheās principled but willing to collaborate for the greater good.
The second works for an automaker that was once a hybrid vehicle pioneer but more recently has lagged behind on electric cars. The automaker has a longtime relationship with the sustainability nonprofit, sponsoring its star-studded summit this week.
And the third? Heās employed by a wildly successful video game company that has worked with educators on sustainability lesson plans for teachers ā and thatās now touting a climate change-themed game in which players can plug oil and gas wells.
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Which of the environmentalists do you trust? Any of them? All of them?
Weāll start with Steve Isaacs, who works for āFortniteā maker Epic Games.
I met Isaacs this week at the Environmental Media Assn.ās annual summit, a fancy event at West Hollywoodās Pendry hotel with a speaker list that included actors Rainn Wilson (Dwight K. Schrute on āThe Officeā) and Bonnie Wright (Ginny Weasley in the āHarry Potterā films), former NSYNC singer Lance Bass and, to close things out, former U.S. Secretary of State Hillary Clinton.
Iāve been writing a lot about the unique power of movies, TV shows and other entertainment to motivate climate action. So when I learned that a nonprofit and a climate-focused company had teamed up to create a āFortniteā island where teenagers and other online gamers can fight climate change by using bows and arrows to plug oil and gas wells, I had to write about it.
Thatās how I ended up at the Pendry, moderating a panel that included representatives from Earthshot, the nonprofit that came up with the concept; Tradewater, a company that actually plugs abandoned gas wells, stopping them from leaking heat-trapping methane into the atmosphere; and Epic, which is such a strong business ā 1.4 million people were playing āFortniteā as I wrote this sentence Wednesday morning ā that Walt Disney Co. recently invested $1.5 billion in the company.
āWeāre trying to inspire climate action, presenting more positive cleantech visions of the future, and putting cleantech into spaces where young people are ā and if you ask where they are, theyāre on games,ā Earthshot co-founder Mark Bernstein said.
Even for a nongamer like me, the idea is audaciously simple.
Players race around a āFortniteā island trying to avoid breathing toxic fumes from oil and gas wells, while scoring as many points as possible by shooting arrows at the offending wells. They can boost their scores by scooping up nasty refrigerant canisters that spew planet-warming chlorofluorocarbons
ā another serious climate problem, and another component of Tradewaterās business model.
Tradewater is the gameās sponsor. The Chicago-based company sells ācarbon offsetsā to corporations and individuals looking to make up for climate emissions caused by their actions. Unlike carbon offset schemes that have drawn scrutiny ā such as offsets tied to forests that subsequently burn down in fires ā Tradewaterās oil-well plugging provides relatively ironclad benefits. And as a certified āB Corp,ā it isnāt trying to grow returns for investors. The more money it makes, the more it can spend plugging wells.

By sponsoring the game, Tradewater hopes to attract clients ā and possibly generate additional revenue if the game goes viral.
āItās not all doom and gloom. There are solutions out there,ā said Sean Kinghorn, Tradewaterās partner strategy leader.
Kinghornās teenage boys were the gameās first testers. He glowed with pride as he described their reaction.
āMy kids always knew what I did. But we never had a deeper conversation about specifics,ā he said. āNow, if you ask them about it, theyāre like, āOh yeah, there are refrigerants. Theyāre harming the environment.ā It was such a cool way to open up that door.ā
āThey asked if we use bows and arrows in the real world,ā he added. āI said, āNo, but itās fun in the game.āā
Thatās key: A climate-themed game has to be fun, in the same way that climate comedy has to be hilarious and a climate-tinged film or TV show has to be entertaining. If it isnāt, not many people will consume it ā and the message will be lost.
So will Earthshotās āFortniteā foray ā island code 7398-2226-8805 ā be a hit or a flop?
Like I said, Iām not a gamer. So I asked my 15-year-old cousin Ben to weigh in.
He offered a mixed review, describing the game as āeasy to useā but ārepetitive.ā Overall, he gave the island a 6 out of 10.
Asked via text whether the environmental message made sense, Ben said, āSomewhat.ā
āI think itās hard to incorporate the idea of climate change into a game but for a first rendition Iād say itās pretty solid,ā he said.
Fingers crossed that the island is a hit ā not only because it would get millions of people thinking about climate solutions, but also because it would be awesome to show the entertainment industry that thereās an audience for climate content.
All of which brings us back to the Parable of the Three Environmentalists.
Epic Games wasnāt involved with the development of the climate island ā itās one of many āFortniteā games created by users. But the North Carolina-based company did send Isaacs, its education program manager, to participate in Tuesdayās panel.
āTheyāre creating a very worthwhile game that also supports climate education,ā Isaacs told me ahead of the panel.

If youāre surprised to learn that Epic Games has an education program, I was right there with you before meeting Isaacs.
He explained that he went to work for Epic after 28 years as a public school teacher. Itās in the companyās best interest, he said, to help middle school, high school and community college students develop the skills theyāll need to work with Unreal Engine, Epicās 3-D computer graphics software ā a tool used not only to create Fortnite, but also licensed out by Epic to film and TV studios.
Disney, for instance, used Unreal Engine to create digital backgrounds for its āStar Warsā streaming show āThe Mandalorian.ā
The more young people enter the workforce knowing how to use Unreal Engine, the more business for Epic.
āMy role is around really supporting education through wanting students to learn through games, but also to become creators using our tools, because they are the ones playing, and theyāre the ones that will be creating content,ā Isaacs said.
Epic has also worked with educators on lesson plans for teachers based on the United Nationsā Sustainable Development Goals ā lessons meant to be learned by letting students build their own āFortniteā islands to experiment with problem-solving.
Topics include safeguarding city dwellers from extreme heat and bulwarking coastal towns against rising seas. The lessons offer guidelines for how students might establish more climate-resilient societies ā real-world practice powered by Unreal Engine.
Is Epic Games trying to lock in a dedicated audience? Absolutely.
Could the results be good for the planet? Definitely.
āItās more fun to learn about some of the environmental stuff if you can actually build something in a game,ā Bernstein said.
Now, returning to the Parable, and to the Hollywood stars at this weekās summit.
I went in prepared to be underwhelmed, considering that the confab was sponsored by Toyota. The company helped launch the movement away from gasoline-only cars with the Prius, Americaās first widely successful hybrid. But Toyota has been slower than some of its peers to pivot to all-electric vehicles. It was also one of several car companies to side with then-President Trump in his effort to block California from setting strict tailpipe pollution standards, before backing off after President Biden took office.
Sure enough, the Toyota representatives at the summit defended the automakerās strategy. They made the case that although some people are thrilled about electric cars, many more are willing to make the leap from gas-only to hybrids.
āThey donāt have to change their behavior to do something that makes sense for them [cost-wise] and for the environment,ā said Doug Coleman, a product strategy official at Toyota Motor North America and the second environmentalist in my Parable.
Heather Willis, a Toyota marketing manager, flagged the companyās decision to make its 2025 Camry model hybrid-only.
āWe anticipate weāre going to sell at least 290,000 Camrys in the next year,ā Willis said. āWe want to give our customers options, and we also really strongly feel that hybrid is kind of the stepping stone to help people make a difference, quite frankly.ā
On the one hand, thatās 290,000 cars that will burn less oil than they would have otherwise ā for many years. (Iām a Camry driver myself, getting as much mileage as I can out of the 2008 model Iāve had since I got my license.) On the other hand, thatās 290,000 cars that will spew heat-trapping carbon for many years ā when scientists say we should be racing to cut climate pollution nearly in half globally over the next six years, and when transportation is the United Statesā largest source of climate pollution.
Incremental progress is better than no progress. In a world of deadly heat waves, fires and storms, itās also totally insufficient.
And so we arrive at the third environmentalist.
Debbie Levin has served as chief executive of the Environmental Media Assn. since 2000, running a nonprofit whose leadership includes major studios, high-profile actors and deep-pocketed philanthropists. She and her collaborators are known for the EMA Green Seal, a widely used checklist that encourages Hollywood production companies to adopt sustainable practices on set, such as installing solar panels, providing reusable water containers and encouraging employees to take public transit.
The group has started suggesting that Hollywood storytellers show characters taking those actions on screen too.
āOur organization has always tried to look for solutions, as opposed to telling people the world is ending,ā Levin said.
Thatās the tricky thing about global warming ā the worldās not ending, but itās certainly in bad shape.
Marginally better cars and more sustainable movie sets are nice ā necessary, even ā but we need to expect more of ourselves.
Or really, we need to expect more of the worldās more influential storytellers: film and TV studios.

Recent Colby College research found that of 250 of the most popular movies of the last decade, not even 10% passed the Climate Reality Check, which measures whether a story or its characters acknowledge global warming. An earlier USC analysis found that just 2.8% of scripted films and TV episodes from 2016 through 2020 mentioned climate change or related keywords.
Those are inexcusably small numbers, especially for a business populated by so many avowed climate champions.
So although I enjoyed listening to Rainn Wilson, Bonnie Wright and Ted Danson talk about their environmental advocacy, this industry has a long way to go. I kept thinking, for instance, about all the actors still taking money to appear in commercials for pure-gasoline vehicles ā including the star of one of my favorite TV shows, āLoki,ā as I noted in a story a few years ago.
Is it time for actors to stop doing those ads, and attach their images only to electric cars?
I posed that question to Bill Gerber, a former Warner Bros. executive who helped produce the āHarry Potterā films.
āI think they should try to stop doing it, when it could be either way,ā Gerber said. āWhy not go on the good side?ā
Gerber is a longtime Environmental Media Assn. board member, and I got the distinct sense that he really does care. He walked to the summit on Tuesday. He was surprisingly well-versed in energy policy and the sorry state of Americaās electric grid.
When I pressed him on Toyotaās sponsorship ā and whether the automakerās questionable track record on clean vehicles should make me skeptical of the Environmental Media Assn.ās climate credentials ā he didnāt reject the premise of the question.
āI donāt think weāre greenwashing ever, to tell you the truth. Because I think those criticisms of Toyota are acknowledged, and also well-founded,ā he told me. āConsumers should have a choice of not benefiting companies whose products they donāt believe in. If you donāt want a hybrid, then go get a Volt or something thatās all-electric. But thereās no right answer, unfortunately.ā
I agree with everything but the last part ā there is a right answer. We need to cut planet-wrecking pollution as fast as possible.
āDonāt let perfect get in the way of good,ā Gerber said.
Agreed. But also donāt let the good distract us from striving for something even better.
Hopefully āFortniteā helps guide us there. Hopefully Hollywood can too.
This column is the latest edition of Boiling Point, an email newsletter about climate change and the environment in California and the American West. You can sign up for Boiling Point here. And for more climate and environment news, follow @Sammy_Roth on X.
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