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Chris DeWolfe's SGN gaming company to go on hiring spree

Chris DeWolfe's SGN gaming company to go on hiring spree
"Panda Jam" maker SGN, led by Myspace co-founder Chris DeWolfe, says it wants to increase its workforce by 30%. (SGN)

SGN, the social video game company led by Myspace co-founder Chris DeWolfe, says it plans to increase its staff by 30% over the next six months by adding 30 employees as Zynga Inc. sheds workers. 

The company, which produces casual games such as "Panda Jam" and "Bingo Blingo," said it is expanding and trying to fill positions for software engineers and game developers as it attempts to create hits.

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"We cannot hire fast enough," DeWolfe said in a statement. "The goal is to gather a 'dream team' of developers so we can continue to bring the best games to market at a much faster rate."

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In June, SGN acquired acquired the Carlsbad-based game developer Mob Science, the shop behind "Legends: Rise of a Hero."

Zynga, the biggest social games company and the firm behind Facebook-based titles including "FarmVille," has struggled to build on its early success and transition to mobile. It has recently cut staff, replaced its chief executive and abandoned plans to enter the real-money gambling business in the U.S. 

SGN, headquartered in Los Angeles, considers the exiting employees from San Francisco-based Zynga to be a big talent pool. It also competes with "Clash of Clans" maker Supercell and "Candy Crush" maker King.com

DeWolfe, who left Myspace in 2009, has said the company's games are designed to work across all platforms people want to use, including iOS and Android mobile devices and Facebook.

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The company said its 2013 revenue has surpassed $50 million.

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