Disney Interactive, the struggling video game and digital media subsidiary of the
Disney Interactive, which lost more than $200 million a year between 2008 and 2012, is in a period of transition. The division parted ways with its Co-president John Pleasants in November, just months after the successful launch of its "Disney Infinity" video game.
The layoffs would follow other recent cuts. In January 2013, Disney Interactive cut 50 jobs and closed Austin, Texas-based Junction Point Studios, the developer responsible for the "
An official at the California Employment Development Department said that Disney Interactive has not given notice of any layoffs in 2014. (The Worker Adjustment and Retraining Notification Act requires companies with 75 workers or more to notify the state, within 60 days of the layoffs, of forthcoming reductions that eliminate 50 or more jobs.)
A spokeswoman for Disney Interactive declined to comment.
Burbank-based Disney will report its quarterly financial results on Wednesday.
"Disney Infinity," released in August after a years-long development process that cost Disney about $100 million, has been a hit for the company. More than 3 million copies of the action-adventure game have been sold.
The game, available on multiple platforms including PlayStation 3 and Xbox 360, incorporates physical toys into the game-play. It is sold in a $75 bundle that includes the game, three figurines and the base that connects the physical toys to the onscreen action.
Though Pleasants was responsible for the launch of "Disney Infinity," his departure from the company was announced three months after the game debuted. Disney Interactive is now run by Pleasants' former co-president, Jimmy Pitaro.