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Review: ‘Come Play’ establishes its own rules and makes a connection

Gillian Jacobs, left, and Azhy Robertson in the movie "Come Play."
Gillian Jacobs, left, and Azhy Robertson in the movie “Come Play.”
(Jasper Savage / Amblin Partners / Focus Features)
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The Times is committed to reviewing theatrical film releases during the COVID-19 pandemic. Because moviegoing carries risks during this time, we remind readers to follow health and safety guidelines as outlined by the Centers for Disease Control and Prevention and local health officials.

These days, with the relentless crush of anxiety-inducing news, misinformation, and bad takes just a thumb flick away on our ubiquitous screens, it really does feel like demons have possessed our smartphones. Mark my words, there will be a horror film titled “Doomscroll” out within the year. That’s what makes the supernatural horror flick “Come Play” feel, in a strange way, deeply relatable, whether it’s Gillian Jacobs smashing all of her electronics (we need the GIFs, stat) or the profound message about forging personal connection, outside of screens, as protection from invasive digital information, in whatever form that takes.

“Come Play” is written and directed by Jacob Chase, based on his 2017 short, “Larry.” Our protagonist is Oliver (Azhy Robertson of “Marriage Story”) a nonverbal autistic child who uses a smartphone equipped with a communication app to speak. His hapless parents are the well-meaning and frazzled Sarah (Jacobs) and the well-meaning and inattentive Marty (John Gallagher Jr.), who are in the process of breaking up. Home is confusing, and school is isolating for young Oliver. One night, after charging his phone, he spots a strange new app, an e-book or game of sorts, called “Misunderstood Monsters.” As he swipes the digital pages, the story of Larry, a lonely, lanky skeletonoid creature looking for friendship, emerges. Then the lights flicker and pounding footsteps grow closer. Larry’s not really here, is he?

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Turns out, he is. Feeding off electricity and desperate to take a friend to his demonic dark side forever, Larry starts stalking the vulnerable Oliver across devices, his visage, invisible to the naked eye, detected only through technology like camera apps. This simple but high-concept premise of the ghost in the phone only works with a hero like Oliver and the challenges of his own self-expression that Chase has built into the story. Oliver can’t verbally communicate the intricacies of his experiences, whether it be with Larry or school bullies, and the haunting persists as far as it does because he’s not heard or believed. Chase relies on visual storytelling for story beats and scares, and on Robertson’s performance to establish a young hero who is by no means wordless, he just has different means of communicating.

As a horror film, it leans much more on ratings-friendly jump scares than blood and gore, but crucially, Chase establishes the rules (not an explanation) of this supernatural story, then follows them, one of the most important and underrated aspects of a successful horror film. Because the demon feeds on electrical juice, most of the sequences take place at night, in one setting, which offers Chase ample opportunity to elicit an evocative mood and tone, and some surprising spooks.

With its childlike perspective (and PG-13 rating), “Come Play” is more of a gateway horror flick for younger audiences interested in the genre and won’t necessarily satisfy bloodthirsty gore-hounds. The story is deceptively simple. However, built around a universal quandary of our tech-obsessed modern world, underpinned with a folkloric tale that appeals to our most primal child selves — yearning for acceptance and connection — it has a heavy metaphorical resonance. In another year, “Come Play” could have been a rather forgettable genre exercise, but its message about finding human connection beyond the beckoning screen is surprisingly poignant and rings especially true right now.

'Come Play'

Rated: PG-13, for terror, frightening images and some language

Running time: 1 hour, 36 minutes

Playing: Starts Oct. 30, Mission Tiki Drive-in, Montclair, and in general release where theaters are open

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