Review: An uninspired ‘Uncharted’ can’t overcome the video game movie curse

A man hangs from a metal machine
Tom Holland stars as Nathan Drake in Columbia Pictures’ “Uncharted.”
(Sony Pictures)

It’s well into the third act of “Uncharted,” during the airborne pirate ship battle, that I began to wonder: Who on Earth are these people? Of course, we know their names, and what they’re doing — Mark Wahlberg is Victor “Sully” Sullivan, Tom Holland his young protege, Nathan Drake, and they’re on a globe-trotting adventure to find a treasure trove of gold stashed by Magellan’s crew, and perhaps Nathan’s long-lost brother, Sam, but really, who are they? What do they actually want (aside from gold)? How did Sully’s profession become pillaging the pillagers?

We know how Nathan got here and what he wants, as the young pickpocket/flair bartender has been recruited by Sully for his very specific set of skills and his connection to Sam. Everyone else in this adventure seems to be there for nebulously greedy reasons that are never fully explained. Sully and Nathan’s partner, a vaguely Britishy Daria type, Chloe (Sophia Ali), claims a childhood betrayal as her driving force.

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The glamorous assassin Braddock (Tati Gabrielle) hired to stalk and stop them is seemingly in it for the money, but the one opportunity for her character to have a juicier storyline is quickly squandered. The only clearly outlined character is Santiago Moncada (Antonio Banderas), a Spanish aristocrat descended from conquistadors, who wants to repatriate the gold that Magellan’s men stole from the Philippines oh so many centuries ago. Every other character seems to be along for the ride to simply to test out the limitations of their performance cargo khakis.


Familiarity with the lore of “Uncharted” the video game should not have to be a prerequisite to invest in the lore of “Uncharted” the movie, though it’s likely that die-hard fans of the game might be a bit disappointed with this iteration. The journey of “Uncharted” from PlayStation console to screen is about as epic as the adventures the central characters undertake. The film has been in development since 2008, and various directors and actors have come and gone through the process.

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Finally, the combination of director Ruben Fleischer and star Tom Holland stuck, with a script by Rafe Judkins, Art Marcum and Matt Holloway. The story feels inspired by early Hollywood serials, and Fleischer throws Nathan into extreme-sports-inspired scenarios with ticking clocks that are the same stuff that action filmmaking has been made of since Pauline was in peril. But while “Uncharted” should be a rip-roaring adventure, it neither rips nor roars. Instead, it’s a rather basic travelogue through various far-flung locations, filled with riddles, puzzles, symbols, keys and historical fun facts, like a “Da Vinci Code” with abs.

If “Uncharted” survives on one thing, it’s the charming banter between Holland and Wahlberg. While Holland is a bit youthful for the role, he’s in a fun zone as a naughtier, zippier version of his Queens-born city kid Peter Parker. He’s matched by Wahlberg, who is locked in his signature high-pitched rapid-fire, “say hi to ya mother for me” cadence. The pair are so entertaining to watch that it’s a letdown when Holland interacts with anyone else.

“Uncharted” is fine, and entertaining enough, but while some moments are inspired, others are completely inert. It’s oddly neutered and bloodless, the stakes negligible. It feels like a project with so much potential that never fully achieves liftoff, stumbling when it should soar.


Rating: PG-13, for violence/action and language

Running time: 1 hour, 56 minutes

Playing: Opens Feb. 18 in theaters