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iPod goes wireless

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This article was originally on a blog post platform and may be missing photos, graphics or links. See About archive blog posts.

I haven’t played with the iPod Touch yet, but I think it’s a safe bet that Apple has done another fine upgrade, giving people yet more reasons to buy an iPod. What it hasn’t done, unlike some other Wi-Fi enabled players, is change the game for music fans.

Enabling people to buy 99 cent tracks wherever they have a Wi-Fi connection will probably lead to more impulse purchases. Whether that translates into more sales overall, though, depends on whether consumers compensate for their Wi-Fi purchases by buying less when they’re at their computers or the local CD shop. Personally, I don’t think music sales have tanked over the past six years because it was too hard to buy music, or because people weren’t able to buy when their urge was strongest.

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For Wi-Fi to be a real game-changer, users would have to be able to load their players with songs they don’t pay extra for -- in other words, it would require a subscription model. That’s what the Sansa Connect does with Yahoo’s subscription-music service. Ideally, users could quickly add tracks to their players when they’re at a club, a cafe or any place else with a soundtrack. Microsoft’s version of this -- enabling people with Zunes to download temporary copies of tracks from other people with Zunes nearby -- is hampered by the scarcity of people with Zunes. Plus, having a track go dead after three plays is a lousy user experience.

I know, Steve Jobs is no fan of subscriptions. And he’s hardly alone. They make a lot of sense for people with big musical appetites and broad tastes, not so much for those with small appetites or a willingness to download tracks without paying for them. But Wi-Fi without access to an unlimited library of tracks just doesn’t seem like much fun to me.

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