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In search of the perfect video game

This article was originally on a blog post platform and may be missing photos, graphics or links. See About archive blog posts.

Of the hundreds of games that came out in 2008 -- and of the dozens of truly great games we played at Gameday HQ -- each was flawed.

Though some were lacking more than others (yes, we’re talking to you, Star Wars: Clone Wars -- Lightsaber Duels), for every engrossing hour spent gaming there was always that errant control option or poorly rendered cut-screen that created the blemish on perfection.

So what then makes the ultimate game, one so shining that even the most curmudgeonly critic would find no flaw?

Like Dr. Frankenstein, we’ve assembled a list of the important qualities of the games we liked best over the last 12 months. Each possessed a trait that set it apart from all the others. And if those qualities were combined into one title, it would be as close to perfect as possible. (As the good doctor would say, ‘It’s alive! It’s alive!’)

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See the photo gallery here.

-- Peter Metzger

Image from God of War: Chains of Olympus. Credit: Sony


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