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‘Star Trek’ Game

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Some statements in “A Klingon-Designed Game” (Computainment, May 2) insist on a response:

Yes, the original “Star Trek: 25th Anniversary” took longer to install than we wanted. We admit that. We also fixed the problem almost immediately, but that still doesn’t negate the criticism.

On the other hand, using a 486 MS-DOS at 8 MHz makes no sense at all. The 486 is the fastest machine on the market, typically employed at 20-50 MHz. Complaining about its performance at 8 MHz is like complaining about the top speed of a Ferrari being stuck in first gear. This sort of performance isn’t the machine’s fault, or the program’s. Furthermore, the systems sticker on the front of the box said that a 10 MHz system was a minimum requirement.

The worst part of the review, however, is the description of the “Demonworld” adventure. The reviewers commit the ultimate faux pas of giving away the ending, and they get it wrong! The mystery of the demons is resolved through investigation and diplomacy, not use of force. I am infuriated to find the game misrepresented in such an inaccurate and shoddy manner. It is enough to make me suspect that the reviewers did not complete the first adventure, let alone the entire game.

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We do not argue with the reviewers’ opinion, but we do expect accuracy and relevancy, which were in short supply in their piece.

SCOTT BENNIE, co-designer

“Star Trek: 25th Anniversary”

Santa Ana

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