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A connect-the-dots picture

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Times Staff Writer

The $170-million animated children’s film “The Polar Express,” based on Chris Van Allsburg’s bestselling book, features a new character animation technique called “performance capture” that allowed Tom Hanks to play five roles, including an 8-year-old boy, a balding train conductor and a burly Santa Claus.

Like any number of grand experiments, performance capture made its debut to decidedly mixed reviews from critics and audiences. Before the film opened on Nov. 10, senior visual-effects supervisor Jerome Chen of Sony Pictures Imageworks explained how he and Ken Ralston and their team created the unique character animation in the film, directed by Robert Zemeckis.

What makes it different: “Movies like ‘Shrek’ and ‘The Incredibles’ are done by using key frame animation. A character animator actually animates the characters. You start with these maquettes [sculptures], and you scan them into the computer.

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“We kind of did the same thing, but we started with real people.”

Focus on the face: “Motion capture has probably been around for a decade and a half. It had its roots with the body. It was very easy to do body capture. What was unique in this case is that we captured the body and the face at the same time. The feeling was if the characters had to look like people, it would be best to get real actors to play them.

“Our system was designed to have three or four actors together, acting with each other. They have to wear these skintight [suits] with reflective markers on them -- they are strategically placed. Each little marker is at a specific point of the body -- the elbow, the middle of the forearm.... The body had about 48 markers. It is on the face that we needed even more detail. So the face had 150 markers. The ones on the face are like 4 millimeters [about 1/64 of an inch] wide. They are wrapped in this really reflective material, sort of what you see on street signs.

“I think we went through 50,000 of these little markers.”

70 cameras, one “eye”: “Basically, the actor acts in this little area -- we had to create a zone that was 10 feet by 10 feet -- and the area is surrounded by more than 70 special motion-capture cameras. They are like recorders; they don’t take pictures per se. They are looking at the markers. These cameras are all connected to these computers that run this special software.

“The cameras all work together like a compound eye. Every camera can only see a small part of the actor, but it is sending whatever it sees to this software running on the master computer, and the software looks at what all the 70 cameras are seeing, so you actually get a 3-D image of the movement of the dots.

“There is a virtual skeleton and virtual muscle system [in the computer]. So if a dot moves on [Tom Hanks’] face an inch up when he raises his eyebrows, that distance will tell the muscle system to move. So the actors’ movements drive the virtual version of it. The only difference is that the [virtual model] doesn’t have to look like the actor or be the same size as the actor.”

Editing the performance: “Bob looks at the video reference of the performance capture and picks the pieces of the performance he likes. It is like the first stage of editing. Then he gives that videotape [of what he likes] and we find the appropriate little snippet of motion capture and we stick it on the right character. We have to piece them together and put them in the right [virtual set].”

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Pulling together the movie: “This is the part where you actually figure out the point of view of the cameras. After we create in the computer points of view and sequences of scenes, we give that back to Bob, and then he edits it. The second part of his editing is really looking at what the movie looks like, because it now has a point of view.

“Then at Imageworks we find, then fine-tune, the performance, meaning sometimes we don’t get fingers [in motion capture], so an animator has to just work on fingers. We will work on the eyeballs. We have to look at what the eyelids are doing in the video references. Once we have the movement, we have to do clothes simulation.

“At the same time, depending on what the shots are about, there’s effects animation -- snow has to be put in, and steam from the train -- and then we talk about how we are going to light this scene with the lighting screen. We are making it as pretty as we can imagine and then looking at it from shot to shot making sure everything feels right. When we are far enough along that you can tell how [the movie] looks, we go back to Bob and show it to him and see what he thinks. And he loves it!”

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